Mortal Shell II Weapons: Movesets and Locations

Mortal Shell II weapons guide covering verified moveset, infusion, sidearm, and location evidence from a specialist article and timestamped video.

Editorially reviewed 2026-08-27 · 2 cited sources

Mortal Shell II has eight melee weapons covered by the supplied weapon guide and eight sidearms covered by the supplied sidearm guide. The Aconclast is the default melee weapon, while Naylshotte is obtained during the prologue as the starting sidearm. Melee weapons have distinct movesets and restricted infusion choices. Official descriptions also confirm strategic upgrades for melee and ranged weapons, with powerful sidearms supporting the stamina-free combat system. Evidence for this answer is linked through Destructoid and FightinCowboy weapon guide.

Useful early melee weapon routes

Test the Aconclast before investing heavily. The weapon guide recommends the Zealot Stone and reports that its light-combo finisher chain produces 150% Resolve while changing the third light attack into a two-hit sequence.

To obtain Axe and Dagger, start at Mushroom Village, cross the bridge to the right, reveal the illusory archway, collect the key by the statue, return to the Shrine of Trials, and complete that shrine.

For Veteran’s Battle Axe, travel north through Blackridge Pass and continue toward King’s Crypt. The guide warns that this dungeon is filled with traps, so do not treat the route as an easy pickup.

The Great Martyr’s Blade is obtained by passing through Martyr’s Prison. The supplied route begins around Gloomshade Grove and heads west from the northern weapon route.

Evidence: FightinCowboy weapon guide.

Later melee weapon targets

The Axe Tana is reached using teleportation gates that lead toward a small island. An enemy there carries the weapon, and it can be collected nearby after getting past that enemy; the guide states that no boss blocks the weapon itself.

The Black Needle is described as a late-game weapon obtained from the boss at the end of Cester’s Gate. The same area also provides other parts of what the guide calls the spear package.

To obtain the Clockwork Scythe, begin from the Outskirts of Mammon, travel to the Chamber of Becoming, and clear that location.

Evidence: FightinCowboy weapon guide.

Sidearms and upgrade pitfalls

The eight-sidearm roster starts with Naylshotte. The other seven listed sidearms are Forgotten Crossbow, Troubadour’s Lute, Salvaged Trebuchaxe, Ballistazooka, Triarch Repeater, Cursed Child, and Caged Hystrix.

Of the seven sidearms found after the prologue, three are located in Fainweald and four in the Ruins of Mammon. Collecting the entire set requires detours and, in some cases, encounters with difficult bosses.

Weapons are upgraded at the Tar Forge in the home base using currency and consumable resources. One reviewer reported feeling set back after heavily upgrading a weapon and later wanting to switch, so explore and test alternatives before concentrating your resources.

Evidence: Destructoid.

What to verify after a game update

Treat this mortal shell ii weapons page as a dated route, not a permanent promise. Store wording, balance, availability, and progression details can change after patches. Recheck Destructoid, FightinCowboy weapon guide when a later build conflicts with the steps above, and prefer the newest first-party statement for release or platform facts.

Related Mortal Shell II guides

Continue with Mortal Shell II Triarch Repeater Location or Mortal Shell II Beginner Guide: Start Strong. The complete guide index groups all 20 researched player intents, while the source ledger explains how evidence was captured.